This was followed up by Halo 5, which did every little thing wrong with the giant exception of multiplayer. All up, it was a sign that 343 could be trusted to carry the fabled franchise forward. The new faction also allowed for new hardlight weaponry and skills that the Chief had never used before 343’s sequel also introduced us to the likes of Spartan Sarah Palmer and the UNSC Infinity, opening the world of Halo up like never before. Halo 4 very much felt and played like a classic Halo game, though introduced an entirely new enemy faction in the form of the Prometheans. I enjoyed Halo 4 - the start of 343’s Reclaimer narrative - far more than Halo 5 Guardians, though our review scores mightn’t properly reflect that. With the IP firmly in Microsoft’s hands, a new studio called 343 Industries was born and charged with continuing the Master Chief’s legacy. It followed suit with several spectacular sequels - Halo 2, Halo 3, Halo 3 ODST and Halo Reach - before bowing out and moving over to the fabled Destiny franchise. Single-player campaignĪ franchise as old as the Xbox itself, Bungie created an instant classic with Halo: Combat Evolved.
![halo 1 reviews halo 1 reviews](https://www.gameogre.com/reviewdirectory/upload/Halo.jpg)
We’ve had hours and hours with Infinite‘s modes and we’re ready to tell you how they play. Multiplayer has been live platforms for a number of weeks and single-player is right on our doorstep, available from 5.00 am AEDT on 9 December here in Australia. It’s official: after a year-long delay, Halo Infinite is finally starting to roll out to users. You (and Microsoft and 343) are shooting for the moon!